Grim Reaper Storyboard

I found an old script for a commercial so I decided to create a rough storyboard for it, then I made more detailed thumbnails, and I finished with picking one of the thumbnails and coloured it.

Here is the rough sketches of the storyboard.


Next, I took my rough thumbnails and made them more realistic and detailed. I used these pictures to help me draw an accurate human and banana.






And finally for the coloured thumbnail that I picked. Here is the process I took to colour my design.

1. I covered the background with blue for the sky and you'll notice I put it everywhere. This will help me with my sidewalk later. I did the sky first because it's the farthest thing away in the design.


2. I painted in the grass, shrubs and tree tops because it was second farthest. I used different green to have variety. 

3. I added the brown for the tree trunks because, you guessed it, it's the third farthest away.


4. I colour the sidewalk. But I use the blue already there from the sky and using the quick selection tool, create an adjustment layer. I play around with the Hue and Saturation until the colour looks like cement.

5. I coloured in the grim reaper, the banana and his scythe. I didn't use black exactly because it was too dark.

6. I added shadows to the grim reaper, trees and shrubs by making a Multiply layer. I used the same colours but on the Multiply layer, it appears darker. Perfect for making shadows.

7. Next, it was time to add the highlights. I just used a Normal layer this time and picked lighter colours of green, brown and I used grey for the reaper.

8. Lastly, I made a drop shadow for the grim reaper and the banana. I shaped it to look more realistic. Then I dropped the opacity down and placed this layer under the grim reaper layer.


Here is the final product and I'm pretty happy with it.



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