Grim Reaper Storyboard
I found an old script for a commercial so I decided to create a rough storyboard for it, then I made more detailed thumbnails, and I finished with picking one of the thumbnails and coloured it.
Here is the rough sketches of the storyboard.
Here is the final product and I'm pretty happy with it.
Here is the rough sketches of the storyboard.
Next, I took my rough thumbnails and made them more realistic and detailed. I used these pictures to help me draw an accurate human and banana.
And finally for the coloured thumbnail that I picked. Here is the process I took to colour my design.
1. I covered the background with blue for the sky and you'll notice I put it everywhere. This will help me with my sidewalk later. I did the sky first because it's the farthest thing away in the design.
2. I painted in the grass, shrubs and tree tops because it was second farthest. I used different green to have variety.
3. I added the brown for the tree trunks because, you guessed it, it's the third farthest away.
4. I colour the sidewalk. But I use the blue already there from the sky and using the quick selection tool, create an adjustment layer. I play around with the Hue and Saturation until the colour looks like cement.
5. I coloured in the grim reaper, the banana and his scythe. I didn't use black exactly because it was too dark.
6. I added shadows to the grim reaper, trees and shrubs by making a Multiply layer. I used the same colours but on the Multiply layer, it appears darker. Perfect for making shadows.
7. Next, it was time to add the highlights. I just used a Normal layer this time and picked lighter colours of green, brown and I used grey for the reaper.
8. Lastly, I made a drop shadow for the grim reaper and the banana. I shaped it to look more realistic. Then I dropped the opacity down and placed this layer under the grim reaper layer.
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